Discover how ministry can move from good intentions to measurable impact. This dynamic course blends biblical principles with insights from sociology to build a powerful framework for outcome-based ministry. You will explore how intentional design shapes real-world results—and why that matters for effective service and innovation. Drawing from ministry and beyond, you’ll be introduced to creative approaches and hands-on design tools that help you refine programs, enhance service delivery, and develop meaningful ministry solutions. Get ready to think differently, design intentionally, and lead with purpose.
In this module, you will:
Describe current theological and cultural trends that highlight the need for ministry innovation.
Explain the 5 D’s of Ministry Design and their relevance to strategic ministry development.
Compare different frameworks for ministry innovation, including the 5 D’s and the 5 Phases of Implementation.
Evaluate how research and cultural awareness can inform more effective and measurable ministry strategies.
Consume the following learning resources.
Results Reporting Concept Note - The Third Dimension of Intelligent Giving
5 Phases to Take Any Ministry Initiative from Ideation to Implementation
Supplemental Resources:
In this module, you will:
Construct a basic logic model and apply it to a ministry context.
Use an impact-effort matrix to prioritize ministry strategies based on feasibility and potential impact.
Develop measurable ministry outcomes that align with a program’s purpose and target audience.
Analyze sociological trends (e.g., religiosity, marriage, and class structures) to inform ministry design and evaluation.
Consume the following learning resources.
How to Measure Ministry Outcomes by Daniel Rickett & Bob Morrison
Why Marriage Matters: Twenty-Six Conclusions from the Social Science
Supplemental Resources
Why Marriage Matters: 30 Conclusions from the Social Sciences (1)
Why Marriage Matters: 30 Conclusions from the Social Sciences (2)
Hardwired to Connect: The New Scientific Case for Authoritative Communities
Use this worksheet and fill in the chart for your organization. You may add columns or rows as needed. Be as detailed as possible.
In this module, you will:
Explain the concept of disruptive innovation and its implications for ministry models and church engagement.
Apply the “Jobs to Be Done” (JTBD) framework to analyze why individuals engage with ministry programs.
Evaluate how shifts in technology, work, and trust are impacting traditional and emerging church structures.
Analyze a current ministry program through the lens of parental expectations and recommend design changes based on JTBD insights.
Consume the following learning resources.
Supplemental Resources
Jobs Lost, Jobs Gained: Workforce Transitions in a Time of Automation
The Future of the Professions: How Technology will Transform the Work...
How and where Christians are worshiping is changing. In many cultures around the world, churches are transforming from small-to-medium-sized churches to mega-churches, to multi-site churches, to increasingly online churches.
Use this worksheet and provide your answers to three questions. Your answers should be 2-3 paragraphs each.
Part 1: Consider one specific mid-week children's or youth program at your local church. From the point of view of a parent who drops off their child(ren) for this program each week, use this worksheet to list TEN (10) "jobs to be done" (JTBD) that they may be trying to complete. In other words, what is the parent hoping to accomplish by having their child participate in the program? Also, mark which job you believe the church is performing best, and which job you believe the church is performing worst, in the chart below. In the
Part 2: Write 300 words defending why you ranked what you ranked as “best” and “worst” and detail the implications the two jobs listed as “best” or “worst” above have for the design of the mid-week program.
In this module, you will:
Explain the principles of human-centered design and their relevance to ministry program development.
Create empathy and experience maps to better understand the needs, emotions, and behaviors of ministry participants.
Analyze how social systems and networks influence ministry outcomes, drawing on insights from Friedman and Ferguson.
Apply human-centered design tools to evaluate and improve a ministry experience from the participant’s perspective.
Consume the following learning resources.
In this module, you will:
Explain the core principles of gamification and their potential to drive engagement in leadership development programs.
Evaluate an existing leadership program using the eight gamification drivers to identify strengths, weaknesses, and areas for improvement.
Apply empathy and experience mapping tools to assess the needs, emotions, and interactions of both leaders and learners in a ministry or organizational context.
Propose thoughtful, practical innovations to enhance user engagement and learning outcomes in leadership programs.
Consume the following learning resources.
Supplemental Resources
Analyzing an Innovative Program: Part 1 - Use this worksheet and the eight (8) engagement drivers of gamification to analyze the Lead Today program. Score each driver in the program from 1 (low) to 10 (high) for each of the eight drivers, explain why you rated the driver the way you did, and as a conclusion, propose at least two ideas that could improve one or more of the drivers.
Part 2 - Use this worksheet and fill in the chart for your organization. You may add columns or rows as needed.
In this module, you will:
Describe the key components and stages of the Collective Impact model and the Collaborative Change Cycle.
Critically evaluate common challenges and misconceptions in implementing collective impact initiatives.
Apply the Program Design Star and collective impact frameworks to design or assess a ministry or nonprofit initiative.
Consume the following learning resources.
Collective Impact by John Kania & Mark Kramer
Voices from the Field: 10 Places Where Collective Impact Gets It Wrong by Tom Wolff
In this module, you will:
-
Consume the following learning resources.
-
In this module, you will:
-
Consume the following learning resources.
-
-
-